Quick answer: Narrative content has its own bug class - dialog ordering, missed character moments, broken scripted events. Narrative-focused bashes catch them.

Narrative bugs are different from gameplay bugs. Test them separately.

Per-character arc test

Test each character's full arc. Surfaces dialog ordering and missed beats.

Branch coverage

Each narrative branch traversed. Choices and consequences verified.

Voice/text sync

Voice line matches subtitle; mismatches surface.

Audit per chapter

Each chapter tagged; narrative bugs tracked per chapter.

“Narrative testing is content testing. Different from systems testing.”

If your game has narrative content, the narrative bash is a quarterly cadence. Plan it.

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