Quick answer: Accessibility bugs are invisible to most testers. A bash with accessibility-focused testers (or simulated impairments) surfaces them.

Accessibility is a feature; the bugs are the parts that broke. Test them deliberately.

Simulate impairments

Color-blindness filters; small-text reading; controller-only navigation. Each surfaces specific bugs.

Hire accessibility consultants

External testers with lived experience. Catch things simulations miss.

Test against WCAG-ish

Adapted for games. Color contrast, text size, controller mapping. Each criterion is a test case.

Tag accessibility bugs

Separate tag in the tracker. Prioritize together; ensure not lost in general triage.

“Accessibility bashing is a specialized skill. Build the bench.”

If you don't have accessibility on the team, contract for it. Quarterly review of access bugs is the minimum.

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