Quick answer: Anti-cheat systems have their own bug class (false positives, performance hits). Specialized bashes with red team focus surface them.

Anti-cheat false positives ruin player trust. Specialized testing catches them.

Red team focus

Testers try to trigger false positives. Common patterns: hacky controllers, accessibility tools.

Test on locked-down systems

Anti-cheat works differently on macOS vs Windows vs Linux. Test each.

Audit false-positive rate

Per quarter, false positive rate. Trend metrics; investigate spikes.

Plan for player reports

False positives generate angry reports. Channel them; learn from them.

“Anti-cheat is invisible until it's wrong. Wrong is loud.”

If you ship competitive multiplayer, the anti-cheat audit is mandatory. Plan quarterly.

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