Quick answer: Anti-cheat systems have their own bug class (false positives, performance hits). Specialized bashes with red team focus surface them.
Anti-cheat false positives ruin player trust. Specialized testing catches them.
Red team focus
Testers try to trigger false positives. Common patterns: hacky controllers, accessibility tools.
Test on locked-down systems
Anti-cheat works differently on macOS vs Windows vs Linux. Test each.
Audit false-positive rate
Per quarter, false positive rate. Trend metrics; investigate spikes.
Plan for player reports
False positives generate angry reports. Channel them; learn from them.
“Anti-cheat is invisible until it's wrong. Wrong is loud.”
If you ship competitive multiplayer, the anti-cheat audit is mandatory. Plan quarterly.