Quick answer: QA your onboarding and tutorials with fresh-eyes testing, since you are too familiar to see the confusion new players hit, and with funnel data showing where new players drop off. Onboarding is where players decide whether to keep playing, so bugs and confusion there cost you players immediately and deserve focused QA.
Onboarding and tutorials are the most consequential minutes of your game, since this is where new players decide whether your game is worth their time, and a bug, a confusing instruction, or a frustrating first experience here costs you players immediately, before they ever see what your game offers. Yet onboarding is hard to QA, because you are far too familiar with your game to experience it as a new player does. QA for onboarding and tutorials means testing with fresh eyes and reading real new-player data. Here is how to QA your game onboarding and tutorials so they keep new players rather than losing them.
Onboarding decides whether players stay
The onboarding and tutorial are where new players form their first impression and decide whether to keep playing, which makes them the most consequential part of your game for player retention. A new player who is confused, frustrated, or hits a bug during onboarding often quits immediately, before experiencing the game you built, so problems in onboarding cost you players at the worst possible moment, when they have the least investment and the most willingness to leave.
This makes onboarding QA disproportionately important, since a bug or confusion in onboarding affects every new player at the moment they are deciding whether to stay, while a bug deeper in the game affects only the players who got that far. The leverage of getting onboarding right, and the cost of getting it wrong, is enormous, since onboarding is the funnel every player passes through and the point where you lose the most. Recognizing that onboarding decides whether players stay frames its QA as a top priority, since nothing else in the game matters if players quit during onboarding.
You are too familiar to see the problems
The central challenge of onboarding QA is that you, the developer, are far too familiar with your game to experience the onboarding as a new player does. You know how everything works, so the instructions seem clear, the controls obvious, the flow natural, but a new player who knows nothing experiences confusion, ambiguity, and difficulty that you cannot see because you cannot un-know your game. Your familiarity blinds you to the new-player experience.
This means you cannot QA onboarding effectively by testing it yourself, since you will not hit the confusion new players hit, you will breeze through the onboarding you designed. The problems in onboarding are exactly the ones invisible to someone who knows the game, the unclear instruction that you understand, the control that is obvious to you, the step that confuses a newcomer. Recognizing that your familiarity prevents you from seeing the onboarding problems is essential, since it means onboarding QA requires fresh eyes, people who do not know your game, to surface the confusion you cannot.
Test with fresh eyes
Because your familiarity blinds you, QA your onboarding with fresh eyes, watching genuinely new players, who have never played your game, go through the onboarding. Their confusion, hesitation, and struggles reveal the onboarding problems you cannot see, since they experience it as the new players you are designing for, hitting the unclear instructions and confusing moments that are invisible to you.
Watch fresh players closely during onboarding, noting where they hesitate, get confused, do the wrong thing, or express frustration, since each of these is an onboarding problem to fix. Use new playtesters, watch convention players, observe streamers first experiences, any source of genuinely fresh players going through your onboarding reveals the problems. Testing onboarding with fresh eyes, watching real new players experience it, is the only way to surface the confusion your familiarity hides, which is the core of effective onboarding QA, since the problems live precisely in what new players, not you, experience.
Read the new-player funnel data
Complement fresh-eyes testing with new-player funnel data, tracking where new players drop off during onboarding, since the points where many new players quit reveal the onboarding problems at scale. Funnel events through your onboarding, started the tutorial, completed each step, finished onboarding, reached the first real gameplay, show you the drop-off points where you are losing new players.
A concentration of drop-off at a particular onboarding step is a clear, data-backed signal that something there, a confusing instruction, a difficulty spike, a bug, is costing you players, pointing your attention exactly where the onboarding is failing. This funnel data scales the fresh-eyes observation, confirming across all your new players where the onboarding loses people, not just the few you watched. Reading the new-player funnel data, the drop-off points through onboarding, gives you the at-scale, data-backed view of where your onboarding fails, which combined with fresh-eyes testing tells you both where and why new players are quitting.
Setting it up with Bugnet
Bugnet lets you capture the new-player funnel through onboarding, the drop-off points where new players quit, alongside crash capture so you see the bugs that hit during onboarding, and an in-game report path for the feedback new players give. Together these show you where new players drop off, what crashes them, and what they report during the critical onboarding minutes.
Because the onboarding crashes and drop-off data flow into your dashboard, you can see exactly where your onboarding is failing, the steps that lose players, the crashes that drive them away, prioritizing the fixes that protect new-player retention. Combined with fresh-eyes testing for the why, this data tells you where the onboarding loses players at scale, letting you fix the most consequential part of your game with evidence. For onboarding, where every player decides whether to stay, this combination of fresh-eyes testing and funnel data is what lets you QA it effectively and keep the players you would otherwise lose.
Iterate on onboarding relentlessly
Onboarding deserves relentless iteration, since it is the highest-leverage part of your game for retention and the hardest to get right, so treat it as something to improve continuously based on fresh-eyes testing and funnel data rather than finishing once. Each iteration that reduces confusion or drop-off at an onboarding step recovers players you were losing, which compounds across every new player who passes through.
This relentless iteration is justified by the leverage: a small improvement in onboarding retention applies to every new player, making it among the most valuable work you can do. Keep testing onboarding with fresh eyes, keep watching the funnel data, and keep refining the onboarding to reduce the confusion and drop-off, since there is almost always more to improve and the payoff is high. Iterating on onboarding relentlessly, guided by fresh-eyes testing and funnel data, is how you maximize the retention of the new players whose decision to stay or leave is made in those critical first minutes, which is the ultimate goal of onboarding QA.
Onboarding is where players decide to stay. You're too familiar to see its problems, so test with fresh eyes and watch the funnel.