Quick answer: Account creation and login are the gate to your game, and a broken flow loses players before they ever play. Test signup and login with valid and invalid input, verify every error state is clear and recoverable, and cover the supporting flows: email verification, password reset, social login, and session expiry. Test the unhappy paths, duplicates, wrong passwords, and timeouts, and capture the failing step in every report.
The login screen is the narrowest point of your funnel, the one place every player must pass before they reach the game. A confusing signup, a validation rule that rejects a legitimate password without saying why, or an error message that just says something went wrong, and the player gives up before they have played a second. Authentication also touches email, sessions, and often third-party providers, each with its own failure modes. This post covers how to QA account creation and login: validating input clearly, surfacing recoverable error states, and testing the supporting flows like verification, password reset, social login, and session expiry that quietly decide whether a player gets in.
Test signup with valid and invalid input
Start with the happy path: a new player enters valid details and lands in the game with an account created. Then attack it with everything wrong. Test an email that is malformed, one that already has an account, a password that is too short or fails your complexity rules, mismatched password confirmation, and empty fields. For each, confirm the game rejects the input with a specific, friendly message that tells the player exactly what to fix, rather than a generic failure or, worse, a silent no-op where the button does nothing and the player cannot tell why.
Validation should be immediate and forgiving where it can be. Test that errors appear inline next to the field rather than only after a round trip to the server, that the player does not lose what they typed when an error occurs, and that valid-but-unusual inputs are accepted: long names, plus-addressed emails, international characters, and the full set of password characters you claim to allow. A validation rule that quietly rejects a perfectly good password because of an undocumented character restriction is a frustrating and common bug that turns away players who did nothing wrong.
Make every error state clear and recoverable
Login fails for many reasons, and each needs its own clear handling. Test a wrong password, a nonexistent account, a correct password on an unverified account, an account locked after too many attempts, and a server or network error during the attempt. Confirm each produces a message the player can act on, distinguishing for example a wrong password from a server being down, since the player's next step differs. Be careful not to leak whether an email is registered in a way that aids attackers, while still guiding a legitimate player toward the right recovery action.
The network-error case during login is especially important on mobile. Test logging in on a flaky connection and confirm the attempt times out cleanly and lets the player retry, rather than hanging on a spinner or, worse, leaving them unsure whether the login succeeded. Test the double-submit case where an impatient player taps login twice, and confirm it does not create duplicate sessions or errors. Every dead end where the player is stuck with no clear next action is a place you lose them, so verify there is always a visible path forward from any failure.
Cover verification, reset, and social login
The flows around the main login are where bugs hide because they are tested less. Test email verification end to end: the email arrives, the link works, an expired link is handled gracefully, and an already-verified account does not break when the link is clicked again. Test password reset the same way: requesting a reset, following the link, setting a new password, and confirming the old one no longer works. These flows leave the app and come back, often through a browser or email client, and that round trip is exactly where state gets lost and links break.
If you offer social or platform login, test each provider, since they fail differently from email and password. Test cancelling the provider's flow midway, a provider that returns an error, and an account that already exists under a different sign-in method, which is a classic collision that can either block the player or, if mishandled, merge or duplicate accounts. Test the linking case where a player wants to connect a social login to an existing account. Each provider is a separate integration with its own quirks, so exercising them individually rather than assuming one stands for all is essential.
Handle sessions and token expiry
Getting in is only half the job; staying in correctly is the rest. Test that a session persists across app restarts so a returning player is not forced to log in every launch, and that it expires sensibly for security. The bug to hunt is token expiry handled badly: a session that silently expires and then fails the next request with a confusing error instead of cleanly prompting a re-login or refreshing the token in the background. Test what happens when a token expires mid-session and confirm the player is not dumped to an error screen losing their place.
Test the security-relevant cases too. Logging out should fully clear the session so the next launch requires login, and a password change or reset should ideally invalidate other active sessions. Test logging in on a second device and confirm your policy, whether concurrent sessions are allowed or the first is signed out, behaves as intended. On mobile, a token refresh that fires while the app is backgrounded or on a poor connection is a common failure point, so test the refresh path under the same degraded conditions real players hit rather than only on a fast, foregrounded connection.
Setting it up with Bugnet
Login failures are uniquely damaging because they happen before the player is in the game, where you have the least visibility, and a player who cannot log in usually just leaves rather than reporting. Bugnet's in-game report button, available even on the auth screens, captures the state when a player reports being unable to sign in, and a custom field recording the failing step, signup validation, verification, reset, or token refresh, turns a useless cannot log in complaint into a precise pointer at the broken stage of the flow.
Because an auth regression blocks many players at the same step, Bugnet's occurrence grouping folds those reports into one issue with a count, and a spike right after a release that touched login is an unmistakable signal you broke the gate. Crash reports from the auth flow arrive with stack traces and device context. Filtering by the failing-step custom field lets you separate a broken password reset from a social-login collision, so you fix the specific flow that is failing rather than guessing across the whole authentication surface.
Test the unhappy paths every release
Auth QA fails when testers only run the happy path with a known-good account, because that is the one combination least likely to break. Build a test pass that deliberately exercises the unhappy paths: every validation error, every login failure reason, expired and reused verification and reset links, each social provider including cancellation and collision, and token expiry mid-session. Run it from a clean state with fresh accounts, since reusing the same logged-in account hides exactly the first-time and error-state bugs that lose new players.
Re-run the auth pass on every release that touches login, the account model, or a provider integration, because authentication is both high-traffic and high-stakes: a regression here costs you players at the very top of the funnel before they experience anything else. A signup and login flow that handles every error clearly and recoverably is invisible when it works and devastating when it breaks, so it deserves disciplined, repeated testing rather than a one-time check at launch that quietly rots as the code around it changes.
Login is the narrowest point of your funnel. Test the unhappy paths, make every error clear and recoverable, and verify sessions and token refresh under real mobile conditions.