Quick answer: Replay storage per release surfaces gameplay length and engagement. Tracking median replay duration and per-game-mode trends informs design.

Replays = engagement. Storage is the proxy.

Per-game-mode duration

Median replay length. Trends by release.

Player retention via replays

Players who replay are engaged. Track replay starts per session.

Storage cost

Per-month replay storage. Predict cost.

Compress old replays

Replays >30 days compressed. Storage reduced.

“Replays are operational data. Inform design and operations.”

If your game has replays, the storage and engagement metrics are easy wins. Track.

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