Quick answer: Crash count is misleading without play time context. MTBF (mean time between failures) normalizes for play patterns; trends are meaningful.

100 crashes from 1000 sessions vs 100 crashes from 10,000 sessions. Same count; different quality. MTBF clarifies.

Compute MTBF

Total play time / total crashes. Per-build; per-platform.

Track over releases

MTBF should rise. Regressions are visible.

Per-system MTBF

Combat MTBF; UI MTBF. Drills down to system-level quality.

Target an MTBF budget

'Average player should crash less than once per 4 hours'. Concrete; verifiable.

“MTBF is the quality metric players experience. Track it.”

Crash counts impress; MTBF informs. Move your dashboards to the second.

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