Quick answer: Keep each game's bugs cleanly separated but accessible from one place, so you can focus on one project's issues at a time yet see across the whole portfolio. Tracking bugs across multiple games is about per-game separation plus a unified view, isolate each game's queue but manage them all from one tool.
Indie developers and small studios often run several small games at once, a couple of live titles, an old game still selling, a new one launching. Each generates its own stream of bug reports, and trying to track them in one undifferentiated pile, or in separate disconnected tools per game, both fail. The right approach keeps each game's bugs cleanly separated so you can focus on one at a time, while managing all of them from a single place so nothing slips through across the portfolio.
Separate Each Game, but Manage From One Place
The two failure modes are mirror images. Mixing all your games' bugs into one undifferentiated list means you cannot tell which game an issue belongs to and cannot focus on one project's queue. Using a completely separate tool per game means juggling multiple logins, inboxes, and processes, with no overview and bugs slipping through the cracks of whichever game you are not currently looking at. The right structure avoids both: per-game separation within a single managing tool.
Bugnet supports multiple projects under one account, so each game has its own clean queue of reports and issues, while you manage all of them from one dashboard. You get the isolation that lets you focus on one game's bugs at a time, plus the unified access that means you never lose track of a title just because your attention is elsewhere.
Focus on One Game's Queue at a Time
When you sit down to work on a given game, you want to see only that game's bugs, its reports, its priorities, its context, without the noise of your other titles. Per-game separation gives you that focus: switch to the project and you face a clean, relevant queue scoped to the game you are actually working on. This keeps the cognitive load of one game's bugs from bleeding into another and lets you give each project genuine, undistracted attention in its turn.
This per-game focus also keeps each game's prioritization honest. A high-impact bug in one game should be prioritized against that game's other bugs, not lost in a merged pile where a different game's louder issues drown it out. Scoping each game's queue separately means each title's worst bugs surface within that title, so none of your games is silently neglected because another's bugs dominated a shared list.
Keep a Portfolio Overview So Nothing Slips
The complement to per-game focus is a portfolio-level awareness so that no game is forgotten, especially the older or quieter titles that are easy to neglect when a new launch consumes your attention. Being able to glance across all your games, is any title suddenly spiking in reports, does the old game have a critical issue waiting, ensures that managing several games does not mean dropping the ones not currently front of mind. The unified tool is what makes that cross-portfolio glance possible.
Managing multiple small games well is a balance: deep focus on one game's queue when you are working it, plus periodic awareness across all of them so none is silently rotting. One tool that separates each game's bugs cleanly while letting you see and manage the whole portfolio from a single place gives you both, the focus to work each game effectively and the overview to keep all of them healthy, which is exactly what running several titles at once requires.
Multiple games need per-game separation plus one overview. Focus on one title's queue at a time, but never lose sight of the rest.