Quick answer: Treat 'working as intended' reports as design feedback, not user error. Explain the intent clearly, thank them for the signal, and ask whether the behavior should change. If players keep reporting a feature as a bug, the feature is the bug.

Some reports describe behavior that is working exactly as designed. The easy response is "that is intended, closing this." But a player who reports intended behavior as broken has told you something valuable: your design is communicating the wrong thing. The behavior may be correct, but the player's confusion is a real bug in your game's clarity.

A 'Working as Intended' Report Is Still a Signal

If a player expected X and your game does Y on purpose, the gap between expectation and reality is a usability problem even when the code is correct. One such report is noise; the same "bug" reported repeatedly means your design is actively misleading players. The behavior is intended, but the confusion is not, and the confusion is fixable.

Resist the framing that the player made a mistake. They engaged with your game in good faith and it surprised them. That surprise is data about how your design reads to someone who did not build it.

Explain the Intent Without Condescension

When you reply, explain the design reasoning plainly and respectfully: "That is actually intended, the stamina drain is meant to make sprinting a tactical choice. I can see how it reads as a bug, though." Acknowledging that their interpretation was reasonable keeps them onside. "That is how it is supposed to work" alone reads as dismissive.

Closing the report as working-as-intended is fine, but include the why. A player who understands the reasoning accepts it; a player who just gets told they are wrong often disagrees louder.

Track the Pattern and Reconsider the Design

Tag these reports so you can see when a single piece of "intended" behavior generates a steady stream of bug reports. That pattern is your game telling you the design needs a clearer signal, a tooltip, a tutorial beat, a visual cue, or possibly a change. If enough players experience a feature as a bug, the honest conclusion is that the feature is a bug.

Bugnet's labels and saved views let you group working-as-intended reports by the feature they touch, so a recurring confusion surfaces as a trend instead of getting closed and forgotten one report at a time. That trend is some of the most useful design feedback you will get.

If players keep reporting your feature as a bug, believe them. The feature is the bug.