Quick answer: Categorize reports by area, assign a clear owner per category, and make ownership visible so nothing falls between people. Routing on a small team is less about org charts and more about ensuring every bug has exactly one name attached to it.

On a five-person team you do not need a formal triage committee, but you do need to make sure every bug lands with the one person best placed to fix it, and that everyone can see who that is. The failure mode on small teams is not bureaucracy, it is the bug that everyone assumes someone else is handling and nobody actually owns. A light routing system prevents the drop.

The Real Risk Is the Unowned Bug

On a small team, the danger is diffusion of responsibility. A bug comes in, the gameplay programmer thinks it is a graphics issue, the artist thinks it is gameplay, and it sits untouched while each assumes the other has it. The fix is simple: every bug gets exactly one owner, explicitly, as soon as it is triaged. One name, no ambiguity.

You do not need elaborate process for this, you need clarity. The moment a report is categorized, it should have a person attached, and that assignment should be visible to the whole team so nobody can assume it is handled when it is not.

Route by Area, Then Assign an Owner

Categorize incoming reports by the part of the game they touch, rendering, gameplay, audio, UI, networking, and map each category to whoever owns that area. On a small team one person often owns several categories, which is fine; the point is that the mapping is decided in advance so routing is mechanical, not a debate on every report.

Bugnet's labels and assignment make this concrete: tag a report with its area, assign it to the owner, and it shows up in that person's view. Saved views per owner mean each teammate sees their queue without wading through everyone else's, while you keep a master view of anything still unassigned.

Make Unassigned Bugs Impossible to Hide

The single most useful view on a small team is 'reports with no owner.' If a bug has no name attached, it is at risk of being dropped, so make that state loud. A regular glance at the unassigned queue, during a quick weekly triage, catches anything that slipped through before it becomes a player complaint about being ignored.

Keep handoffs explicit too. When one person realizes a bug is actually someone else's area, reassigning it should transfer ownership clearly, not just leave a comment that the original owner might miss. The invariant to protect is simple: at all times, every open bug has exactly one owner who knows they have it.

On a small team, the deadliest words are 'I thought you had it.' Give every bug one name.