Quick answer: Enable Unity's Smart Merge (UnityYAMLMerge) as Git's merge tool for scene and prefab files, and split big scenes so two people rarely touch the same one.

Scene merges that corrupt references are the fastest way to lose an afternoon. Teaching Git to merge Unity YAML — and avoiding the conflict in the first place — fixes both.

How to fix it

1. Force text serialization

Set Asset Serialization to Force Text in Editor settings so scenes and prefabs are mergeable YAML rather than opaque binary.

2. Wire up UnityYAMLMerge

Configure merge.tool in .gitconfig to point at Unity's UnityYAMLMerge so conflicts are resolved with Unity-aware logic instead of generic line merges.

3. Decompose large scenes

Break a monolithic scene into additively-loaded sub-scenes or prefab variants so two designers can work in parallel without ever touching the same file.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.