Quick answer: Resolve each conflict, stage it, and continue the rebase one commit at a time, using abort as a safety net, so the rebase finishes cleanly.

A paused rebase is not a disaster — it is just asking for help on one commit. Here is the calm way through it.

How to fix it

1. Resolve the current conflict

Fix the conflicted files for the commit being applied, then stage them.

2. Continue the rebase

Run git rebase --continue to apply the next commit, repeating as needed.

3. Abort if needed

If it goes wrong, git rebase --abort returns you to where you started, so you can retry.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

A crash you can name from its stack trace is a crash you can usually fix in minutes.