Quick answer: Detection time is the gap between a bad release shipping and you noticing it. Monitor crashes per version from the moment you ship, compare the new build's rate against the previous one, and alert on spikes so you catch trouble in minutes, not days.

When a release goes bad, the damage is mostly decided by detection time, how long it takes to realise. Discover it in minutes and you patch before most players are hit; discover it in days through reviews and the harm is done. Shrinking detection time is the single best protection against bad releases.

Monitor From the Moment You Ship

Detection time only starts shrinking if monitoring is live the instant the release reaches players, not something you check the next morning. Continuous, automatic monitoring means the data is accumulating from the first download, ready to flag a problem immediately.

Bugnet captures crashes and reports continuously and tags each by version, so a new release is under observation from its first player. Always-on monitoring is the prerequisite for fast detection, you can't catch fast what you only check occasionally.

Compare the New Build Against the Old

A raw crash count doesn't tell you a release is bad, you need the comparison: is this version crashing more than the last one? Tracking crash rate per version lets a regression stand out as a clear jump on the new build, even if the absolute numbers look normal.

Bugnet tracks crash rate by version, so the new release's health is directly comparable to the previous one. That comparison is what turns ambiguous numbers into a clear "this release is worse" signal you can act on.

Alert on Spikes So You Don't Have to Watch

Fast detection shouldn't require you to stare at a dashboard. The goal is to be told when something's wrong, so a sudden spike in crashes or a new issue appearing on the latest build pulls your attention without you watching for it.

Bugnet surfaces new issues and crash spikes a release introduces, so a bad build gets your attention on its own. Reducing detection time is always-on monitoring, per-version comparison, and automatic alerting, the combination that catches a bad release in minutes instead of reviews.

A bad release's damage scales with detection time. Monitor per version from ship, compare new against old, and alert on spikes to catch it in minutes.