Quick answer: Reduce sustained workload, cap frame rate and scale quality where full power isn't needed, and test thermal behavior on real phones over long sessions. Overheating comes from sustained high workload.
A game that overheats phones drives players away, the device gets hot, the battery drains, performance throttles, and players blame your game. Overheating comes from sustained high workload, which you can reduce. Here's how to prevent your game from overheating phones.
Reduce Sustained Workload
Phones overheat when pushed to their limit for a sustained period, and a game running everything flat-out generates heat the phone can't dissipate. So reduce sustained workload: don't do more work than the experience needs, optimize hot paths, and avoid running the CPU and GPU at full tilt continuously when you don't have to.
Bugnet captures performance and device context from the field, so you can see where heavy workload occurs. Reducing sustained workload prevents overheating at the source, since heat is the byproduct of the phone working hard continuously, and most games can deliver the same experience with less sustained load.
Cap Frame Rate and Scale Quality Where You Can
Running at maximum frame rate and quality when the game doesn't need it wastes power and generates heat for no benefit. So cap frame rate where higher wouldn't improve the experience, and scale quality on devices that struggle, since a sensible cap and quality scaling cut the workload and heat without players noticing a difference.
Bugnet captures device and performance context, so you can see which devices run hot. Capping frame rate and scaling quality prevents overheating by reducing the workload to what's actually needed, eliminating the heat generated by pushing hardware harder than the experience requires.
Test Thermal Behavior on Real Phones Over Long Sessions
Overheating and throttling build up over time, so a short test won't reveal them, you have to test thermal behavior on real phones over long sessions. Playing on actual devices for an extended period surfaces the heat buildup, throttling, and battery drain that only appear after sustained play, which is when players hit them.
Bugnet captures performance and device context from real devices over real sessions, so thermal-related problems are visible. So prevent your game from overheating phones by reducing sustained workload, capping frame rate and scaling quality, and testing thermal behavior over long sessions, doing less work when you don't need to do more.
Reduce sustained workload, cap frame rate and scale quality where full power isn't needed, and test thermal behavior on real phones over long sessions. Overheating comes from sustained high workload.