Quick answer: Make testing a required step before release, automate tests so coverage doesn't depend on remembering, and gate shipping on verification. Untested code ships when testing is skippable.
Untested code shipping, changes going out that were never verified, is how avoidable bugs reach players. Preventing it is about making verification a required gate, not an optional step. Here's how to prevent untested code from shipping.
Make Testing a Required Step Before Release
Untested code ships when testing is optional and skipped under pressure, so make testing a required step before release, part of the process every change must pass, not something done if there's time. When verification is built into shipping rather than bolted on, untested code can't slip out because nobody got to it.
Bugnet catches in the field the bugs that untested code causes, showing the cost of skipping. Making testing a required step prevents untested code shipping by removing the option to skip it, since the most common reason untested code ships is simply that verification was treated as optional.
Automate Tests So Coverage Doesn't Depend on Remembering
Manual testing that depends on remembering gets skipped, so automate tests so coverage runs every build automatically. Automated tests on your core logic verify code without anyone having to remember or find time, so a category of untested-code bugs is caught every build regardless of pressure or oversight.
Bugnet tracks crashes per version, complementing automated tests by catching what they miss. Automating tests prevents untested code shipping by making verification automatic rather than dependent on human memory and discipline, which fail under deadline pressure.
Gate Shipping on Verification
The strongest prevention is a gate, code doesn't ship until it passes the required checks. So gate shipping on verification: a build that hasn't passed your tests and regression checks doesn't go out. Gating makes shipping untested code structurally difficult rather than just discouraged, which is what reliably prevents it.
Bugnet's per-version monitoring catches anything that still slips through after the gate. So prevent untested code from shipping by making testing required, automating tests, and gating shipping on verification, building a process where shipping requires passing checks rather than relying on discipline alone.
Make testing a required step before release, automate tests so coverage doesn't depend on remembering, and gate shipping on verification. Untested code ships when testing is skippable, so build a gated process.