Quick answer: Make startup robust against missing or bad data, test first launch on real varied devices, and capture startup crashes from the field. A startup crash loses a player before they ever play.
A startup crash is the worst kind, the player never even gets into the game, so it costs you the player entirely and often a one-star review. Preventing startup crashes is high-priority. Here's how to prevent startup crashes.
Make Startup Robust Against Bad or Missing Data
Many startup crashes come from the game assuming something is present or valid at boot, a save file, a config, a resource, that's missing or corrupted. So make startup robust: handle missing, corrupted, or unexpected data gracefully rather than crashing, since the first launch hits the widest range of conditions and the least forgiving code path.
Bugnet captures crashes with breadcrumbs and context, so you can see what the game was doing when it crashed at startup. Hardening the startup path against bad data prevents a large class of startup crashes, the ones triggered by the varied, imperfect environments real players launch into.
Test First Launch on Real, Varied Devices
Startup crashes are often device- or environment-specific, a missing capability, an OS quirk, a permission, that your dev machine doesn't exhibit. So test the first launch specifically on real varied devices, including low-end and different OS versions, since that's where startup crashes hide and where they'll hit real players on day one.
Bugnet captures crashes with device and OS context, so startup crashes that cluster on specific environments are identifiable. Testing first launch across real devices prevents the device-specific startup crashes that your single dev environment can't reveal but that lock real players out of the game.
Capture Startup Crashes From the Field
You can't test every launch environment, so capture startup crashes from the field with full context. Since a startup crash means the player can't play at all, catching and fixing it fast prevents it from continuing to lock out new players, every one of whom is lost until it's fixed.
Bugnet captures crashes from real players automatically, including at startup, with device, OS, and version context. So prevent startup crashes by hardening startup against bad data, testing first launch on real devices, and capturing field crashes, protecting the boot path that every player must pass through.
Make startup robust against bad or missing data, test first launch on real varied devices, and capture startup crashes from the field. The boot path is the one every player must pass, and a startup crash loses them entirely.