Quick answer: Test the critical progression paths thoroughly, handle bad and unexpected states so the player can recover rather than getting stuck, and capture progression issues from the field. A progression blocker stops the player cold.

A progression-blocking bug, one that stops the player from advancing, is high-severity because it can end the player's experience entirely, they can't continue, so they quit. Preventing them protects the critical path. Here's how to prevent progression-blocking bugs.

Test the Critical Progression Paths Thoroughly

A progression blocker lives on the critical path, the sequence players must complete to advance, so the core prevention is testing those paths thoroughly. Test the main progression end to end, every release, since a blocker there stops every player who reaches it, far more damaging than a bug in optional content.

Bugnet ranks issues by affected players, so progression blockers surface as high-impact. Testing the critical progression paths thoroughly prevents the progression blockers that stop players cold, by focusing testing where a bug does the most damage, the path everyone must take.

Handle Bad and Unexpected States So the Player Can Recover

Many progression blockers come from the game getting into a bad or unexpected state it can't continue from, a flag not set, an object missing, a condition not met, leaving the player stuck. So handle bad and unexpected states: let the player recover, provide fallbacks, and avoid states that trap them, since a recoverable hiccup beats a hard block.

Bugnet captures crashes and context, so states that block progression are identifiable. Handling bad and unexpected states prevents the progression blockers that come from the game trapping the player in a state they can't advance from, which is how most soft-lock-style blockers happen.

Capture Progression Issues From the Field

Progression blockers can depend on specific states and sequences you didn't test, so capture progression issues and related crashes from the field. Seeing players getting stuck at a specific point, and the state when they do, lets you find and fix the blocker before it stops more players.

Bugnet captures crashes with breadcrumbs, so you can see where players get stuck. So prevent progression-blocking bugs by testing the critical progression paths thoroughly, handling bad and unexpected states, and capturing progression issues from the field, protecting the critical path that a blocker stops players cold on.

Test the critical progression paths thoroughly, handle bad and unexpected states so the player can recover, and capture progression issues from the field. A progression blocker stops the player cold, so it's high-severity.