Quick answer: Isolate and defensively wrap third-party code, keep plugins updated, and capture crashes with stack traces so you can tell when a plugin is the culprit. Plugins crash in ways you don't control.

Third-party plugins, SDKs, and libraries save you time but crash in ways you don't control and can't easily fix. Preventing plugin crashes is about containment and visibility. Here's how to prevent crashes from third-party plugins.

Isolate and Defensively Wrap Third-Party Code

A plugin crash can take down your whole game if its failure propagates unchecked. So isolate third-party code and wrap your calls into it defensively, handle errors it might throw, validate what you pass in and what comes back, and don't assume it behaves correctly. Containing a plugin's failures prevents them from crashing your game.

Bugnet captures crashes with stack traces, so you can see when a crash originates inside a plugin. Defensively wrapping third-party code prevents its failures from cascading into your game, which matters because you often can't fix the plugin itself, only how you use it.

Keep Plugins Updated

Plugin crashes are often known bugs the vendor has already fixed, so running an outdated plugin means hitting crashes that newer versions resolve. So keep plugins reasonably updated, especially for crash and compatibility fixes, while testing updates since a plugin update can also introduce regressions. Staying current prevents the crashes that fixes have already addressed.

Bugnet tracks crashes per version, so you can see whether a plugin update reduced or introduced crashes. Keeping plugins updated, and verifying the effect per version, prevents the avoidable crashes that come from running known-buggy old versions of dependencies.

Capture Crashes With Stack Traces to Attribute Them

You can't address a plugin crash if you don't know a plugin caused it, so capture crashes with stack traces. A crash whose stack trace runs through a plugin's code tells you the culprit, so you can wrap it, update it, report it to the vendor, or replace it, rather than misattributing it to your own code.

Bugnet captures stack traces with every crash, so plugin-originated crashes are identifiable by where they occur. So prevent third-party plugin crashes by isolating and wrapping plugin code, keeping plugins updated, and capturing stack traces to attribute crashes, containing and monitoring code you don't control.

Isolate and defensively wrap third-party code, keep plugins updated, and capture crashes with stack traces to attribute them. Plugins crash in ways you don't control, so contain and monitor them.