Quick answer: Catch and fix crashes fast so fewer players hit them, acknowledge issues publicly before players rate, and follow up when fixed. Crash-driven bad ratings scale with reach and time, both of which you can limit.
Crashes are one of the leading causes of bad ratings, players who crash leave one-star reviews. But how much a crash tanks your rating depends on how fast and visibly you respond. Here's how to prevent crashes from tanking your rating.
Catch and Fix Crashes Fast So Fewer Players Hit Them
The bad ratings a crash generates scale with how many players hit it and how long it runs, so speed is prevention. Catch crashes fast with monitoring and alerts, and fix them quickly, so fewer players encounter the crash before it's gone, which means fewer one-star reviews over it.
Bugnet captures crashes from the field and alerts on spikes, so you catch and fix crashes before they accumulate bad ratings. Catching and fixing crashes fast directly limits how much they tank your rating, since a crash fixed in a day generates far fewer bad ratings than one running a week.
Acknowledge Issues Publicly Before Players Rate
A player about to leave a one-star review over a crash reacts differently if they can see you already know and are fixing it. So acknowledge issues publicly, a known-issues page or tracker, so frustrated players encounter your awareness before they rate, softening or deferring the bad rating.
Bugnet offers a public tracker showing players known issues and their status. Acknowledging crashes publicly prevents some of the bad ratings they'd cause, since a player who sees the crash is known and being worked on often holds off on or softens a harsh rating.
Follow Up When Fixed to Recover Ratings
When a crash does generate a bad rating, respond and follow up once it's fixed, invite the player to revisit now that it's resolved. Players who feel heard and see their crash fixed frequently revise a one-star rating upward, recovering ratings the crash already cost you.
Bugnet's per-version tracking confirms a crash fix shipped before you tell a player. So prevent crashes from tanking your rating by catching and fixing them fast, acknowledging issues publicly, and following up when fixed, limiting both how many bad ratings a crash causes and how many stick.
Catch and fix crashes fast so fewer players hit them, acknowledge issues publicly before players rate, and follow up when fixed. Crash-driven bad ratings scale with reach and time, both of which you can limit.