Quick answer: Make startup and recovery robust so a bad state doesn't crash every launch, handle the corrupted data or condition causing the loop, and capture the crash so you can break it. A crash loop locks the player out entirely.

A crash loop, the game crashing every time the player tries to launch or reach a point, is among the worst bugs because it locks the player out completely. Preventing crash loops protects access to your game. Here's how to prevent crash loops.

Make Startup and Recovery Robust

A crash loop usually happens because the game hits a bad state on startup or at a point and crashes, then re-enters the same bad state and crashes again, forever. So make startup and recovery robust: handle bad states gracefully, and when the game detects it's failing repeatedly, recover, reset to a safe state rather than re-entering the crash.

Bugnet captures crashes with breadcrumbs, so you can see the state that triggers a loop. Robust startup and recovery prevent crash loops by breaking the cycle, handling the bad state gracefully instead of crashing into it again, so the player isn't locked out.

Handle the Corrupted Data or Condition That Causes the Loop

Crash loops often stem from persistent bad data, a corrupted save, a bad config, an invalid stored state, that the game loads, crashes on, and loads again. So handle the corrupted data or condition: validate persistent data on load, and recover from or reset bad data rather than crashing on it every time, since the persistence is what makes it a loop.

Bugnet captures crashes with context, so loops tied to bad data are identifiable. Handling the corrupted data or condition prevents the crash loops that come from persistent bad state, by removing or recovering from the thing the game keeps crashing on.

Capture the Crash So You Can Break the Loop

A crash loop locks players out, so you need to see it to fix it fast, capture the crash from the field with context. Seeing that players are caught in a loop, and what triggers it, lets you ship a fix or recovery that breaks the loop and restores access, before more players are locked out.

Bugnet captures crashes from the field with full context, so crash loops are visible and diagnosable. So prevent crash loops by making startup and recovery robust, handling the corrupted data or condition that causes them, and capturing the crash to break the loop, protecting players from being locked out of your game entirely.

Make startup and recovery robust so a bad state doesn't crash every launch, handle the corrupted data or condition causing the loop, and capture the crash so you can break it. A crash loop locks the player out entirely.