Quick answer: Write saves atomically so an interrupted save can't corrupt the file, validate on write and load, and keep a backup so corruption falls back to a good save. Most corruption comes from interrupted saves.
A corrupted save file can lose a player everything, and it's one of the most damaging bugs you can have. Most corruption comes from saves interrupted partway, which is preventable. Here's how to prevent corrupted save files.
Write Saves Atomically
Most save corruption happens when a save is interrupted partway, a crash, close, or power-off during the write leaves a half-written, damaged file. So write saves atomically: write to a temporary file first, then swap it in only once it's fully and successfully written, so at any moment there's always a complete valid save, never a broken partial one.
Bugnet captures crashes with context, so you can see crashes that interrupt saving. Atomic writes prevent the most common cause of save corruption, the interrupted write, by ensuring a save either fully completes or doesn't touch the existing good file.
Validate Saves on Write and Load
Catching corruption early prevents it from cascading into lost progress, so validate saves, confirm a save wrote correctly, and check it's well-formed on load before trusting it. Validation lets you detect a bad save and respond (fall back, repair) rather than loading garbage and crashing or losing progress.
Bugnet captures crashes around save loading, so corruption that slips through surfaces. Validating saves on write and load prevents corruption from silently causing crashes and progress loss, by catching the bad save before it does damage.
Keep a Backup So Corruption Falls Back to a Good Save
Even with atomic writes and validation, keep a backup of the last known-good save, so if the current save is somehow corrupted, the player falls back to the backup and loses a little rather than everything. A backup turns catastrophic corruption into a minor setback.
Bugnet's per-version and crash data help you spot save-corruption patterns. So prevent corrupted save files by writing saves atomically, validating on write and load, and keeping a backup, addressing the interrupted writes that cause most corruption and ensuring a good state to fall back to.
Write saves atomically so an interrupted save can't corrupt the file, validate on write and load, and keep a backup so corruption falls back to a good save. Most corruption comes from interrupted saves.