Quick answer: Prevent regressions by writing a test that reproduces each fixed bug so it fails if the bug returns, running those tests on every change, being disciplined about how changes touch shared systems, and catching the regressions that slip through quickly with crash and bug reporting. A growing regression test suite is the backbone that keeps fixed bugs fixed.
A regression is one of the most demoralizing kinds of bug: either a bug you already fixed coming back, or an old, working feature broken by a new change. Regressions are insidious because they undo work you thought was done and erode trust in the build, and they are common in games, where systems are deeply interconnected and a change in one place ripples into others. Preventing them is less about heroics and more about a few disciplines: capturing each fix in a test that catches its return, running those tests automatically, being careful with changes to shared systems, and detecting the regressions that still slip through fast. Here is how to keep the bugs you have fixed from coming back to haunt you.
Understand why regressions happen
Regressions happen for two main reasons, and understanding them shapes the prevention. The first is a fix that does not hold, a bug fixed at the symptom rather than the cause, or a fix later undone by someone who did not know why the code was that way, so the original bug returns. The second is collateral damage, a new change that breaks an old feature because the systems are connected and the change had effects beyond its target.
Games are especially prone to both, since game systems, physics, state, progression, UI, are tightly interwoven, and a change to one routinely touches others in non-obvious ways, while the sheer surface area of a game means no one holds all of it in their head. Recognizing that regressions come from fixes that do not stick and from changes with unintended reach is the basis for preventing them, since the prevention targets exactly these two paths, locking in fixes and catching collateral breakage.
Turn every fix into a regression test
The single most effective regression prevention is to turn every meaningful bug fix into a test that reproduces the bug and passes only because it is fixed, so that if the bug ever returns the test fails and you know immediately. This converts each fix from a one-time event into a permanent guard, since the test will catch the bug's return whether from an undone fix or a new change that reintroduces it.
Write the test as part of fixing the bug, while you have the reproduction fresh, since the captured reproduction from the bug report tells you exactly the conditions to encode. Over time, this builds a regression suite that grows with every bug you fix, accumulating into a net that catches returns automatically. Turning every fix into a regression test is the backbone of regression prevention, steadily building protection that scales with your history of bugs rather than relying on anyone remembering each old fix.
Run the tests on every change
A regression test only prevents regressions if it runs, so run your tests automatically on every change, through continuous integration, so that any change that breaks a previously-fixed behavior fails the tests before it merges. A suite that runs only occasionally lets regressions slip in between runs, while a suite that runs on every change catches them at the moment they are introduced, when they are cheapest to fix.
Running on every change also catches the collateral-damage regressions, the new change that breaks an old feature, since the old feature's tests will fail even though the author was working on something else entirely, alerting them to the unintended reach of their change. Automated test runs on every change are what make the regression suite actually protective, turning it from a thing you could run into a gate that every change must pass, which is where regression prevention becomes reliable rather than aspirational.
Be disciplined with shared systems
Not everything can be covered by automated tests, especially the feel and behavior of game systems, so be disciplined when changing shared systems, the code and data many features depend on, since those are where a change does the most collateral damage. Understand what depends on a system before changing it, and be cautious about changes whose reach you cannot fully predict.
When you must change a shared system, test the dependent features, the things that rely on it, not just the change itself, since that is where the regressions will appear. Communicate changes to shared systems so the team knows to watch their areas. Discipline with shared systems, understanding dependencies and testing the dependents, addresses the collateral-damage path of regressions that tests alone may not cover, since the interconnectedness of game systems means a change's effects often reach further than any single test suite anticipates.
Catch the regressions that slip through fast
Some regressions will still reach players, since no prevention is perfect, so the next defense is catching them fast, which means having crash and bug reporting live so that when a regression breaks something for players, you hear about it quickly rather than discovering it weeks later. A regression caught the day it ships is far less damaging than one that festers.
Bugnet helps here by capturing crashes and bug reports with the build and version attached, so you can see when a problem started appearing in a particular build, the signature of a regression introduced by that build's changes. Watching for a spike in a previously-quiet area after a release flags a likely regression fast. Catching the regressions that slip through quickly, with reporting tied to builds, is the safety net beneath the tests and discipline, ensuring the regressions that escape prevention are caught and fixed before they do lasting damage.
Make the suite a habit that grows
Regression prevention compounds, since every bug you turn into a test makes your suite a little stronger and your build a little harder to break, so make it a habit, writing the regression test as a routine part of fixing every meaningful bug rather than an optional extra. A team that does this consistently accumulates a regression suite that becomes one of its most valuable assets.
Over time, the growing suite changes how it feels to make changes, since the tests give you the confidence to change things knowing that if you break a previously-fixed behavior, you will hear about it immediately. That confidence is what lets a small team keep moving fast without the constant fear of regressions. Making the regression suite a habit that grows with every fix is the long game of regression prevention, turning each bug you encounter into permanent protection and steadily making your game more resilient to the changes that would otherwise keep breaking it.
Regressions come from fixes that don't hold and changes with unintended reach. Test every fix, run on every change, and catch escapes fast.