Quick answer: Capture crashes and errors automatically so you see what players hit, track per version so regressions aren't hidden in aggregates, and monitor real devices. Blind spots come from relying on reports and aggregates.

Blind spots in your game data, the things you can't see, are where problems grow unnoticed and cost you players. Preventing them is about capturing directly and breaking data down so nothing hides. Here's how to prevent blind spots in your game data.

Capture Crashes and Errors Automatically

The biggest blind spot is the crashes and errors players hit but never report, most of them, so capture crashes and errors automatically from the field. This removes the reliance on player reports that creates the blind spot, so the issues players never mention are recorded directly rather than going unseen.

Bugnet captures crashes and errors from real players automatically with full context. Automatic capture prevents the biggest data blind spot, the unreported issues, by recording what players hit whether or not they report it, so you see your real problems rather than the reported fraction.

Track Per Version So Regressions Aren't Hidden in Aggregates

Aggregated data hides regressions, an overall crash number that blends versions masks a new build being worse. So track per version, breaking data down by build so a regression surfaces as the new version performing worse rather than being averaged away. Per-version breakdown removes the blind spot that aggregates create.

Bugnet tracks crashes per version, so regressions surface against the previous build. Tracking per version prevents the blind spot where a regression hides in aggregate numbers, by isolating each build's performance so problems introduced by updates are visible.

Monitor Real Devices Since Problems Concentrate Where You Can't See

Problems concentrate on devices and conditions unlike your own, which is a blind spot if you only see your environment. So monitor real devices, capturing crashes and context from the field with device data, so device-specific problems are visible rather than hidden by the fact that your dev machine doesn't have them.

Bugnet captures crashes with device context from real players, so device-specific problems are visible. So prevent blind spots in your game data by capturing crashes and errors automatically, tracking per version, and monitoring real devices, replacing reliance on reports and aggregates with direct, broken-down visibility so nothing hides.

Capture crashes and errors automatically so you see what players hit, track per version so regressions aren't hidden in aggregates, and monitor real devices. Blind spots come from relying on reports and aggregates.