Quick answer: Adopt a clear folder convention organized by feature or type, document it, and enforce placement so the project stays navigable as it grows.
A messy project slows everyone every day. A documented structure keeps it navigable at scale. Here is how to set one up.
How to fix it
1. Pick a scheme
Organize by feature (or consistently by type) so related assets live together and dependencies are local.
2. Document and template it
Write the convention down and provide a template so new content lands in the right place by default.
3. Keep third-party isolated
Quarantine imported packages in their own top-level folder so updates do not scatter through your project.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
A crash you can name from its stack trace is a crash you can usually fix in minutes.