Quick answer: Indie launches generate 1000+ bug reports in the first 24 hours. A tracker that handles 100/day fine will crumble. Synthetic load tests with realistic distributions catch the bottleneck before players do.

Launch day is the wrong time to discover your tracker can't handle the inbound. A two-hour load test catches the bottleneck in development.

Replay traffic patterns

Use historical data or estimates: 60% reports in the first 4 hours; 80% in 24. Synthetic load matches the shape, not just the volume.

Test attachment ingest

Bug reports include screenshots, logs, dumps. Each is a separate upload. The attachment pipeline is usually the first bottleneck.

Monitor end-to-end

From SDK submit to dashboard visibility. The pipeline is only as fast as the slowest hop; latency matters when triage is live.

Have a fallback

If the tracker melts, where do reports go? Queue in object storage; replay later. Don't lose data because the dashboard is slow.

“Load testing isn't optional for launch day. It's the difference between a smooth launch and a public meltdown.”

Pre-warm your tracker the day before launch. Send synthetic traffic to seed caches; the first real burst hits a warm system, not a cold one.