Quick answer: VR bug reports include 'felt weird' or 'made me nauseous' - subjective signals. A VR-specific report form captures motion data, headset info, and comfort settings to interpret them.
VR bugs aren't just visual. Comfort, motion, latency: all bugs in VR.
Capture motion
Recent head/hand motion. Comfort issues correlate with specific motion patterns.
Headset/runtime version
Quest, Index, PCVR. Per-platform bugs exist; the tag is mandatory.
Comfort settings
Player's snap turn vs smooth; vignette on/off. Settings interact with bug.
Subjective tag
'Felt-weird' tag for non-objective reports. Triage by frequency; pattern emerges.
“VR bug reports are richer. Capture the richness.”
If you ship VR, the bug reporter is the most-important investment. Standard reporters miss VR-specific data.