Quick answer: VR bug reports include 'felt weird' or 'made me nauseous' - subjective signals. A VR-specific report form captures motion data, headset info, and comfort settings to interpret them.

VR bugs aren't just visual. Comfort, motion, latency: all bugs in VR.

Capture motion

Recent head/hand motion. Comfort issues correlate with specific motion patterns.

Headset/runtime version

Quest, Index, PCVR. Per-platform bugs exist; the tag is mandatory.

Comfort settings

Player's snap turn vs smooth; vignette on/off. Settings interact with bug.

Subjective tag

'Felt-weird' tag for non-objective reports. Triage by frequency; pattern emerges.

“VR bug reports are richer. Capture the richness.”

If you ship VR, the bug reporter is the most-important investment. Standard reporters miss VR-specific data.

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