Quick answer: Any system that accepts player input will eventually receive slurs, NSFW screenshots, threats, and worse. Build a moderation pipeline with automated flagging, a quarantine dashboard that only trusted team members can view, documented retention policies, and a CSAM response procedure before you need it.
This is the article nobody wants to write and every game team eventually needs to read. If your game accepts player input — text, images, logs, screenshots, or file uploads — you will one day open your bug tracker and see something upsetting. A slur. A nude screenshot someone sent as a "prank." A threat. Something worse. The first time it happens is a shock. The tenth time it is a process. Building that process before you need it protects your team, your players, and your legal standing. Here is how to think about it.
Know What You Will Actually Receive
The range of inappropriate content in bug reports is broader than most developers expect:
- Slurs and hate speech in the description field, deliberately or in quoted in-game chat
- NSFW screenshots ranging from accidental nudity in a background browser tab to deliberate genital photos sent as a prank
- Real people's faces or addresses — privacy violations even if not explicit
- Threats of violence against your team, other players, or the reporter themselves
- Self-harm content, explicit or implied
- Copyrighted content (other games, TV shows, adult websites) in screenshots
- CSAM (child sexual abuse material), which is a legal and moral emergency
Most of these are rare. CSAM is extremely rare but not unheard of on any platform with image upload. You cannot prevent bad content from arriving; you can only prevent it from staying and from harming your team while it is there.
Step 1: Automated Flagging
Run every incoming report through an automated content filter. The goal is not to be 100% accurate — it is to triage. Anything the filter flags goes to a quarantine queue instead of the main bug dashboard.
For text, a basic approach:
var flaggedKeywords = []string{
// slurs from a curated list
// threats and violent language
// project-specific harassment targets
}
func FlagText(text string) (flagged bool, reasons []string) {
lower := strings.ToLower(text)
for _, kw := range flaggedKeywords {
if strings.Contains(lower, kw) {
reasons = append(reasons, "keyword_match")
break
}
}
// Check for obvious URL spam
if urlRegex.MatchString(text) && len(text) < 100 {
reasons = append(reasons, "url_spam")
}
return len(reasons) > 0, reasons
}
For images, use a commercial safe-search API (AWS Rekognition, Google Vision SafeSearch, or an open-source NSFW classifier) and check every uploaded screenshot:
result, err := nsfwClassifier.Classify(imageBytes)
if result.Score > 0.85 {
report.Flagged = true
report.FlagReasons = append(report.FlagReasons, "nsfw_image")
}
A score threshold of 0.85 catches most explicit content without too many false positives. Tune based on your audience and game rating.
Step 2: Quarantine, Don't Delete
Flagged reports go to a separate "Quarantine" view that only specific team members can access. They do not appear in the main bug dashboard, they do not generate notifications, and they are not counted in public-facing metrics.
Do not auto-delete. You may need the content as evidence if:
- The same reporter sends more abuse and you want to build a ban case
- A player reports harassment that started via your bug tracker
- Law enforcement requests records
- You are audited for your content moderation practices
Instead, keep flagged reports with a clear retention policy. A common policy: quarantine for 90 days, then permanent deletion unless manually flagged for longer retention.
Step 3: Restrict Who Can See It
Not every team member should see flagged content. Define a "moderation role" in your admin UI and restrict quarantine access to people who:
- Have opted in to the role (no one should be assigned content moderation without knowing)
- Have completed a briefing on what they might see and how to handle it
- Know the escalation procedure for extreme content (CSAM, credible threats)
- Have access to mental health support if the role becomes distressing
For small indie teams, this role often falls on the studio head by default. Even so, document the restriction explicitly and do not let summer interns or community volunteers see flagged reports unless they are specifically trained.
Step 4: Have a CSAM Response Procedure Before You Need It
This is the hardest and most important part of the article to write. CSAM stands for child sexual abuse material. If it appears in your system, you have legal obligations in most jurisdictions.
The procedure (US-centric; check your local laws):
- Stop viewing. Do not take additional screenshots, do not share, do not discuss in chat channels.
- Preserve the evidence. Do not delete. Restrict access to a single person who will handle the report.
- Report to NCMEC. In the US, file a report via report.cybertip.org (the NCMEC CyberTipline). This is a legal requirement for "electronic communication service providers" and a moral one regardless.
- Follow NCMEC's guidance on retention and deletion. They will tell you when and how to destroy the material.
- Document the incident internally (what happened, when, who handled it, when NCMEC was notified) for audit purposes.
International teams should consult their own country's child protection reporting procedures (UK: IWF; Canada: Cybertip.ca; EU: INHOPE members). The common thread is: do not delete, do not share, report to the designated authority immediately.
This paragraph is also why your image upload handler should not write files to a world-readable S3 bucket. Private storage with access controls is the minimum baseline.
Step 5: Ban the Reporter (When Appropriate)
For harassment and deliberately abusive reports, you can and should ban the reporter from your game if you have the ability. Tie the bug report to a player account, log the ban reason, and make sure your ban system is auditable.
The tricky case is a bug report that contains slurs targeting a real person (not just generic hate speech). Treat this as directed harassment and act accordingly even if the language alone would not trigger a ban — context matters. Document your reasoning.
Step 6: Protect Your Team's Mental Health
Moderation work is psychologically costly. If you are doing it regularly, even at an indie scale, do these things:
- Rotate the moderation role across multiple willing people so no one is always on duty
- Set a maximum exposure time per day (15–30 minutes of moderation is enough)
- Offer (and normalize) taking breaks after difficult content
- Provide access to professional mental health resources if the role is ongoing
- Talk about it openly in team retros; do not let moderators suffer silently
A moderator who burns out and leaves silently is a worse outcome than a slightly slower moderation queue.
Step 7: Write It Down Now
The worst time to figure out your moderation policy is the first time you need it. Write a one-page document now, before you have players:
- Who can see flagged reports?
- How long do we keep flagged content?
- What is our CSAM response procedure?
- How do we document and communicate bans?
- What mental health resources are available to moderators?
This is boring work. Do it anyway. You will reference this document in the worst hour of your indie career and be grateful you had it.
"The first time my team got a harassment-filled bug report we were paralyzed for two hours. The second time we had a procedure and it took three minutes. The procedure is the difference."
Related Issues
For more on protecting community channels from abuse see best practices for collecting bug reports from Discord communities. For handling multilingual reports where harassment can hide in a language you do not read, read how to handle bug reports in multiple languages.
Write the policy before you need it. Update it after every incident. This is the one doc you cannot skip.