Quick answer: Adopt a commit message convention and generate the changelog from commit history at release time so notes are complete and consistent automatically.
A hand-written changelog is always missing something. Generating it from commits fixes that. Here is how.
How to fix it
1. Adopt a commit convention
Use a structured commit format (type and scope) so commits carry the metadata a changelog needs.
2. Generate at release
Run a tool that turns commits since the last tag into grouped release notes.
3. Curate the output
Lightly edit the generated notes for players rather than writing them from scratch.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
A crash you can name from its stack trace is a crash you can usually fix in minutes.