Quick answer: Detect WebGL2 support and fall back to WebGL1 or a clear message, feature-detect extensions, and test on devices that lack WebGL2.
A game failing without WebGL2 assumes it exists. Detection and fallback fix it. Here is how.
How to fix it
1. Detect WebGL2 support
Try to get a WebGL2 context and check it succeeded before relying on it. Some devices and browsers, or users with it disabled, have only WebGL1. Assuming WebGL2 fails hard on those.
2. Fall back or message clearly
Provide a WebGL1 path if feasible, or at least a clear message that the game needs WebGL2 and how to enable it, rather than a blank screen. A graceful fallback reaches more players.
3. Feature-detect extensions
Even with a context, specific extensions may be missing. Feature-detect the capabilities you use and degrade gracefully, so a partially-supported device runs rather than crashing on a missing feature.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every HTML5 error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
The bug you can't reproduce isn't gone — it's just invisible until you capture it from the player's device.