Quick answer: Choose text and background colors that meet at least 4.5:1 for body text and 3:1 for large text, and verify with a contrast checker.
Low-contrast text is illegible for low-vision players and hard for everyone in sunlight. Meeting WCAG ratios fixes it. Here is how.
How to fix it
1. Measure the ratio
Compute the contrast ratio between text and its background; aim for at least 4.5:1 for normal text and 3:1 for large or bold text per WCAG AA.
2. Darken text or add a plate
Increase text darkness or place a solid/opaque background behind text over images so the effective contrast meets the threshold everywhere.
3. Re-check states and overlays
Verify hover, disabled, and placeholder text and any semi-transparent panels also pass, since those states often slip below the ratio.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every HTML5 error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
The bug you can't reproduce isn't gone — it's just invisible until you capture it from the player's device.