Quick answer: Make the canvas focusable with tabindex, focus it on pointerdown, and attach key listeners to the canvas or window with focus management for embeds.

If your embedded game stops responding to keys after a stray click, focus moved off the canvas. Reclaiming focus on interaction fixes it. Here is how.

How to fix it

1. Make the canvas focusable

Add tabindex="0" to the canvas so it can hold keyboard focus, then call canvas.focus() on pointerdown to pull focus back on any click.

2. Listen on the right target

Attach keydown to the canvas (or window) rather than a child element. On itch.io and similar embeds the game runs in an iframe, so handle focus inside that frame.

3. Prevent default for game keys

Call e.preventDefault() for arrows and space so the page does not scroll and steal the keystroke before your handler runs.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every HTML5 error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.