Quick answer: Detect storage availability and failures, warn the player that progress will not persist in private mode, and fall back to in-memory saves for the session.
Saves lost in private browsing are the mode's storage restrictions. Detecting and handling them fixes the experience. Here is how.
How to fix it
1. Detect storage availability
Test whether storage works (a try-write) at startup, since private mode can restrict or throw on it. Knowing storage is unavailable lets you handle it instead of silently losing saves or crashing.
2. Warn the player
If persistent storage is not available, tell the player their progress will not be saved across sessions in private mode, so they are not surprised to lose it. A clear message beats silent data loss.
3. Fall back to in-memory
Keep saves in memory for the session so the game still works within it, even if it cannot persist. The player can play; they just cannot return later, which the warning sets up.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every HTML5 error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.