Quick answer: Detect that storage is unavailable or session-scoped, warn the player, and offer a manual save export/import so progress is not silently lost.

Private browsing makes storage ephemeral or blocked, so saves vanish when the window closes. Detect the condition, warn the player, and let them export their save.

How to fix it

1. Detect storage availability

Probe storage by writing and reading a test key in a try/catch. If it throws or does not persist, assume a private/restricted session.

2. Warn the player clearly

Show a notice that progress will not be saved in private mode, so players are not surprised by lost saves when they close the tab.

3. Offer export and import

Provide a button to download the save as a file or copy a code, and a matching import path, so players can preserve progress despite blocked storage.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every HTML5 error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

A crash you can name from its stack trace is a crash you can usually fix in minutes.