Quick answer: Detect storage availability with a guarded write test, warn the player in private mode, and offer account-based cloud save so progress survives.

A player in incognito loses all progress when they close the tab, or your save throws a QuotaExceededError. Private mode storage is ephemeral and limited. Detecting it and offering cloud save fixes the loss.

How to fix it

1. Probe storage safely

Wrap writes in try/catch and run a small set/get/remove test at startup to detect when localStorage is unavailable or throwing, then disable local-only save.

2. Warn in private mode

When storage is ephemeral, tell the player their progress will not persist and prompt them to sign in for cloud save rather than failing silently.

3. Offer account cloud save

Back saves with a server keyed to a signed-in account so progress survives private mode, cleared cookies, and device changes.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every HTML5 error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

The errors you never hear about are the ones quietly costing you players. Visibility turns them into a worklist.