Quick answer: Mirror important game state and menus into hidden but accessible DOM elements with ARIA roles, and use an aria-live region to announce dynamic changes.
A canvas is a black box to a screen reader. Mirroring state into accessible DOM fixes it. Here is how.
How to fix it
1. Add an aria-live region
Place a visually hidden element with aria-live="polite" and write status updates (score changes, turn prompts, alerts) into it so the screen reader speaks them.
2. Mirror menus as real controls
Render menus and HUD as actual focusable DOM (<button>, headings, lists) layered over or beside the canvas, rather than drawing them only on the canvas.
3. Label the canvas
Give the canvas a meaningful aria-label or role="img" description, and provide a text alternative describing the current scene for context.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every HTML5 error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.