Quick answer: Offer large-cursor sizes and a high-contrast pointer with an outline, and optionally a locate-cursor highlight, swapping the software cursor texture at runtime.

A small, low-contrast cursor is easy to lose, especially for low-vision players. A large, high-contrast pointer fixes it. Here is how.

How to fix it

1. Add cursor size options

Provide several cursor scales and set the chosen software cursor via SetHardwareCursor or a UMG software cursor sized from the setting.

2. Increase contrast and outline

Give the large cursor a bold outline and high-contrast fill so it stands out against both light and dark backgrounds.

3. Add a locate highlight

Optionally pulse a ring around the cursor on a keypress so players who lose it can quickly find where the pointer is.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every Unreal Engine error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.