Quick answer: Enable Occlusion on the Attenuation settings, set a Low Pass Frequency for the occluded state, and ensure walls have collision that the chosen Occlusion Trace Channel can hit.

Sounds behind solid walls come through crystal clear. Unreal only muffles audio when occlusion is enabled and the line trace from listener to source actually hits collision.

How to fix it

1. Enable occlusion on the asset

In the Sound Attenuation asset turn on Enable Occlusion and set an Occluded Volume Attenuation and Low Pass Frequency for the muffled sound.

2. Check the trace channel

The occlusion trace uses a collision channel; if your walls don't block that channel the trace passes through and nothing is occluded.

3. Interpolate the transition

Set Occlusion Interpolation Time above 0 so the low-pass eases in instead of snapping when the listener moves behind cover.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every Unreal Engine error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.