Quick answer: Increase the montage's Blend Out time in the asset's Blend settings, or pass a non-zero blend time to Montage_Stop so the return to locomotion is smooth.
When a montage finishes and the character jerks back to idle, the blend out is effectively instant. The fix is to give it a real fade time. Here is how.
How to fix it
1. Set the montage Blend Out
Open the montage and in the Blend section raise the Blend Out time (for example 0.25s) and pick an ease option. Zero means an instant cut to the base pose.
2. Pass blend time to Montage_Stop
If you stop the montage early, call Montage_Stop(0.25f, Montage) with a non-zero time so the interruption also fades rather than snaps.
3. Check Enable Auto Blend Out
Confirm Enable Auto Blend Out is on if you want it to fade as it nears the end. With it off and no manual stop blend, the montage holds then cuts.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Unreal Engine error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.