Quick answer: Parent the IK target to the weapon's grip socket, set the constraint weight to 1, and add a hint transform behind the elbow so the limb bends naturally toward the grip.
A Two Bone IK Constraint snaps the off-hand onto a weapon's foregrip. If the hand floats near but not on the grip, the target placement or weight is off. Here is how to lock it on.
How to fix it
1. Anchor the target to the grip
Create an empty at the weapon's grip socket and assign it as the constraint Target. Keep it parented to the weapon so the hand follows when the gun moves or recoils.
2. Set weight to full
Confirm the Two Bone IK Constraint Weight is 1. A partial weight blends between the animated arm and the IK solution, leaving the hand short of the grip.
3. Add an elbow hint
Assign a Hint transform positioned where the elbow should point. Without a hint the elbow can flip to the wrong side, which also pulls the hand off target.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Unity error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
A crash you can name from its stack trace is a crash you can usually fix in minutes.