Quick answer: Read the language from SteamApps GetCurrentGameLanguage at startup, map it to your localization set, and fall back to the OS locale only when Steam is unavailable.

If a player set your game's language in Steam but it still boots in English, you are not reading Steam's value. Steam passes the chosen language separately from the OS locale.

How to fix it

1. Read the Steam language

Call SteamApps()->GetCurrentGameLanguage() at startup to get the API language string the player selected in the game's Properties.

2. Map to your locales

Translate Steam's language name (for example schinese, brazilian) to your internal locale codes. These names differ from common ISO codes.

3. Declare supported languages

List the languages your build supports in the Steamworks depot config so the language dropdown only offers ones you ship, and fall back to OS locale off Steam.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.