Quick answer: Provide a default Steam Input controller configuration for your action sets, mark gamepad support in the Steamworks app config, and test that the Deck picks up your bindings out of the box.
If the Deck's sticks and buttons do nothing in a fresh install, you never shipped a default Steam Input config. Verified status requires working built-in controls with no player setup.
How to fix it
1. Upload a default config
Author a default controller configuration for your action sets and publish it on the Steamworks site so the Deck loads working bindings automatically.
2. Declare controller support
Set full controller support in the Steamworks app config. This tells Steam to treat your game as gamepad-ready and apply your default config on the Deck.
3. Test a clean install
Verify on a Deck with no prior config that all actions work immediately. A first-launch input dead zone is a common Verified failure.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.