Quick answer: Drive the status icon directly from the effect instance's lifecycle signals, adding it on apply and removing it on the effect's own expiry.
If a poison icon hangs around after the poison ends, the UI is on its own timer. Binding the icon to the effect's real state keeps them in sync. Here is how.
How to fix it
1. Add the icon on apply
When an effect is applied, emit a signal that the status UI listens to and creates the icon with a reference to that effect instance.
2. Remove it on the effect's expiry
Emit a removal signal from the effect's own expiry/cleanup, and have the UI delete exactly that icon, rather than running a parallel UI countdown.
3. Show the real remaining time
If the icon displays a timer, read it from the effect's remaining duration each frame so the number always matches the actual effect.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Godot error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
A crash you can name from its stack trace is a crash you can usually fix in minutes.