Quick answer: Pool prefabs to reuse instances, spread spawns across frames, and warm up the prefab's assets so the first spawn does not load them.
Prefab instantiation spikes are spawn cost. Pooling and spreading fix it. Here is how.
How to fix it
1. Pool the prefabs
Pre-instantiate a pool of the prefab and activate instances on spawn instead of instantiating fresh. This removes the per-spawn allocation and setup cost that causes the hitch.
2. Spread spawns across frames
If you must spawn many, create a few per frame over several frames rather than all at once, so the spawn completes quickly without any single heavy frame.
3. Warm up assets
First-time loads of the prefab's textures, meshes, and shaders add to the spawn spike. Warm those assets during loading so spawning only activates ready instances rather than loading on demand.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.