Quick answer: Save settings when changed, load and apply them on startup before they are needed, and store them in persistent storage.

Settings not persisting is a save-or-load gap. Here is how to fix it.

How to fix it

1. Save settings when changed

Persist settings to storage when the player changes them (or on closing the settings menu). Settings only held in memory are lost when the game closes.

2. Load and apply on startup

On startup, load the saved settings and apply them — to audio, graphics, controls — before they are needed. Loading them but not applying, or applying after the relevant systems initialize, makes them appear not to persist.

3. Use persistent storage

Store settings in a persistent location (preferences or a settings file in the persistent data path), not a temporary one the OS clears. Confirm the path actually survives between sessions.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.