Quick answer: Recompute all equipment-derived bonuses from scratch on every equip and unequip, counting how many set pieces are currently worn instead of incrementally adding bonuses.
Taking off one piece of a 4-piece set should drop the set bonus immediately. If it sticks, you only ever add the bonus. Here is how to make it fully recompute.
How to fix it
1. Rebuild, do not patch
On any equip change, clear all equipment bonuses and rebuild them by scanning the currently equipped items, so removals are handled automatically.
2. Count set pieces
For each set, count equipped pieces and apply the tier of bonus that count earns (e.g. 2-piece and 4-piece thresholds).
3. Reapply to current stats
After rebuilding, refresh derived stats and reclamp current HP/MP so removing a +HP set piece cannot leave HP above the new max.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Unity error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Most of the time the fix is small. Seeing the failure clearly is the part that actually costs you.