Quick answer: Serialize the dictionary as a list of key/value pairs and rebuild the dictionary after load, or use a serializer that explicitly supports map types.
Your id-to-item dictionary saves empty or comes back missing half its entries. Built-in serializers often ignore dictionaries entirely. Store it as a key/value list and reconstruct it on load.
How to fix it
1. Serialize as a pair list
Convert the dictionary to a list of {key, value} records for storage, since lists serialize reliably where bare dictionaries do not.
2. Rebuild after load
On load, iterate the pair list and insert each entry back into the dictionary, restoring fast lookups while keeping the on-disk format serializer-friendly.
3. Or use a map-aware serializer
If switching serializers is an option, pick one that supports map types natively (for example a JSON library with dictionary support) and skip the manual conversion.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.