Quick answer: Animate a separate displayed value toward the real score over time and render the rounded displayed value, rather than writing the final number immediately.
Picking up points snaps the score text straight to the new number with no satisfying count-up roll. The text is set directly. Here is how to fix it.
How to fix it
1. Separate real and displayed values
Keep the true score in one variable and a displayedScore in another. Render only the displayed value's rounded integer.
2. Lerp the displayed value
Each tick, move displayedScore toward the real score by a rate scaled by delta-time, so it visibly counts up to the new total.
3. Snap when close
When the gap drops below one, set displayedScore to the real score so the ticker lands exactly and does not creep on the final digit.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Construct 3 error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.