Quick answer: On respec, clear the allocation and recompute the character from base, refund the correct total points, and reapply only the new allocation.

Respec bugs are incremental reversal leaving residue. Recomputing from base fixes it. Here is how.

How to fix it

1. Clear and recompute from base

On respec, clear all allocated nodes and recompute the character's stats from base, rather than subtracting each bonus. Incremental reversal leaves residual bonuses from edge cases and drift.

2. Refund the correct total

Refund the exact number of points the cleared allocation spent, computed from the allocation, so the player gets back precisely what they invested — not a running counter that may have drifted.

3. Reapply the new allocation

After refunding, let the player spend points fresh and apply the new allocation onto the clean base. This guarantees no leftover effects from the old build remain after the respec.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

A crash you can name from its stack trace is a crash you can usually fix in minutes.