Quick answer: Lower the Length Scale, set a sensible Speed Scale, and clamp particle speed with Limit Velocity over Lifetime so stretch stays within a reasonable range.
Stretched billboards lengthen with velocity, so fast particles streak. Tuning the length and speed scales and clamping velocity keeps streaks readable. Here is how.
How to fix it
1. Lower Length and Speed Scale
In the Renderer's Stretched Billboard settings reduce Length Scale and Speed Scale so the streak does not grow unbounded with velocity.
2. Clamp velocity
Add a Limit Velocity over Lifetime module to cap top speed; since stretch is proportional to speed, capping speed directly caps the maximum streak length.
3. Consider a real trail instead
If you need a consistent ribbon regardless of speed, use the Trails module or a Trail Renderer rather than stretched billboards, which always scale with velocity.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every Unity error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
The errors you never hear about are the ones quietly costing you players. Visibility turns them into a worklist.