Quick answer: Add a save-anywhere or frequent quicksave option (or a suspend-and-resume state) so players can stop and resume at any moment without losing progress.
Sparse checkpoints punish players who cannot commit to long unbroken sessions. Save anywhere fixes it. Here is how.
How to fix it
1. Add a suspend state
Implement a single-slot suspend save that serializes the current game state on demand and is consumed on resume, so players can quit anywhere safely.
2. Or offer manual quicksave
Where full save anywhere is too complex, provide frequent quicksave points or a generous rewind so a forced stop costs minimal progress.
3. Make it discoverable
Surface the option clearly and avoid penalizing it, so players who need to stop often actually rely on it instead of risking lost progress.
Catching the ones you can't reproduce
The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.
Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.
This is where a tool like Bugnet earns its place. Its SDK captures every error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.
Reproduce it once with full context and the fix writes itself. The hunt is the expensive part.